1800 Dark Eldar -Kabal- List
Ok so here is the list that I have been working on for the upcoming Warmasters challenge (first showing is Woodstock 4th July). I have played with a list very similar to this for about 30 games or so and have had some very good results. The Dark Eldar list has proven to be a challenge for gameplay and there are many options in the army list that are not considered "good". As a veteran player I have found a great refreshment in playing a list that is in such contrast to my Black Templars... then again DE can hit like a tonne of bricks but one mistake on the tabletop and they die VERY quickly... ok so, there are a few things that I have tried to avoid while making the list.. for one Yes, I DO like tough lists but I wanted to work away from MIN-Maxing as much as I could in the list itself... ok well this list is not the final draft but is pretty much the outline of what I will be taking.
HQ/ --------------------------------------------------------------------- 358pts
Archon- Shadow Field, Combat Drugs, Agonizer, Splinter Pistol, PLasma Grenades, Trophy Rack- 138pts
Retinue-
4 Incubi, 1 Warrior, PLasma Grenades- 118pts
Raider Transport- 55pts
Heamonculus- Scissor hands, Destructor, Plasma Grenades- 47pts
Troops/------------------------------------------------------------------ 657pts
Raider Squad 1
9 Warriors, Splinter Cannon, Blaster - 87
Raider Transport- 55
Raider Squad 2
9 Warriors, Splinter Cannon, Blaster - 87
Raider Transport- 55
Raider Squad 3
8 Warriors, Splinter Cannon - 74
Raider Transport, Horrorfex - 60
Raider Squad 4 (The Heamy would usually run here)
7 Warriors, Splinter Cannon- 66
Raider Transport, Horrorfex- 60
Raider Squad 5
5 Warriors, Dark Lance - 50
Raider Transport- 55
Elites/------------------------------------------------------------------------- 388pts
Wych Squad 1-
7 Wyches, (one upgraded to succubus)- Agonizer, Trophy Rack, Wych Weapons, Plasma Grenades, Blaster- 134
Raider Transport, Horrorfex- 60
Wych Squad 2-
7 Wyches, (one upgraded to succubus)- Agonizer, Trophy Rack, Wych Weapons, Plasma Grenades, Shredder- 139
Raider Transport- 55
Heavy Support/------------------------------------------------------------- 405pts
Ravager, 3 Dark Lances, Night Shield - 125
Ravager, 3 Dissintegrators, Night Shield- 140
Ravager, 3 Dissintegrators, Night Shield- 140
Total- 1800pts ------------------- 36% Troop
12 Dark Lances
3 Blasters
4 Splinter Cannon
3 Horrorfexes
6 Disintegrators
1 Destructor
1 Shredder
59 Infantry
11 Tanks
A HELUVALOT of kill points :P- Cant do nothing about that, hehe
So What do you think?
The game at Woodstock will be 1800. At least thats what we were told... for the actuall event I would gladly add another 50 pts... another heamy... or 2 more incubi? Lol
He's playing at Woodstock and they are using 1800 points even.
As for your list, your right. Dark Eldar strike very hard, and their basic trooper is great in close combat for his points. We used to have a very solid DE player in London a few years back, and I've lost to him more times than I'd like to admit :)
The only advice that I can offer, and I'd like to point out that it's based on my experience with one DE player in particular is this:
The Incubi are a massive waste of points(his words). They, plus your killing machine of an HQ are a lofty 358 points and riding in a cardboard box. Any player who knows what they can do are gonna take out the transport ASAP and leave them walking. He always perfered large units of troops, which their great Initiative and number of attacks at WS4. The few times I did play against them thier impact was small, and the Archon killed pretty much everything.
Second, I'm not sure how many points the Night Shield is, but is it worth it? Again, I'm slightly biased as my marines pack alot of auto-cannon and missile launchers, so I've got a tonne of range.
Now, having played you a few times I know that your a pretty solid player who tends to know his army fairly well, so feel free to disregard the above if you've got some kind of cunning use for those units.
I'll be at Woodstock as well, probibly bringing my Eldar Swordwind... looks like it would be a pretty good game if we get the chance. Solid list though, and best of luck!
As for Incubi. Yes I do think they are a waist of points as well. But... at 1800pts I just need someting that can wipe a squad from the table. I like to let the enemy worry about them. If they are shooting at my archon raider they are not shooting at my ravagers or, more importantly, at my wych raiders. I dont really mind if they walk.
As for night shields, I usually put them on EVERYTHING at 2K... and yes I do think they are worth it. They might not help with long range weaponry, or weapons that are on platforms that can move and fire.. but against anything else reducing the enemies range is just beautifull, considering suddenly you have to be within 6" to rapid fire... hehe. The best way to take the paper transports down is with massed fire... well. It helps.
Ahh Eldar, cousins :P The True Kin will show you the error of your ways.
:D
I see your point then in regards to the Night Shields. An extra 6" makes a difference if your playing against an army the relies on it's rapid fire, or that is too slow to keep pace.
And it never hurts to have a fire magnet in the form of the Incubi, especially in an army that relies on lightly armoured transports.
Have you ever thought of using Reaver Jetbikes. I recall an article in a US White Dwarf some years back, it had an 1850 Dark Eldar army built around them, with Raider squads as support. Looked very nasty. Probibly depends on your style of play though, just like the DE player from our store emphisized lots of infantry. Whatever works for you in the end, and what you like.... still, it won't save you from my perfect aspect warriors :)
About Reaver Jetbikes...
I have used them... and I have had mixed results If I do run them its a maximum 4 strong squad and they babysit by Archon on a jetbike. The thing about RJB is that they are armour 4+. They are supposed to be geared for CC.. but their lack of an extra attack as well as the wych weapons just makes a wych a better option for half the pointcost. RJB are used mostly in an AT role, 3 jetbikes with 2 blasters... cheap, effective and with a purpose. In my list they dont really fit in. If I were to drop the incubi then they would make an appearance. I can see how an army based around them could be useful... I could try it some time as I will own at least two large squads worth.
So far, there are just things that are better... and they didnt make the cut.
Here is a revision of the list... Scissor Hands cant use the benefit of plasma grenades (to strike at I) So I have had to make small revision.
HQ/ --------------------------------------------------------------------- 356pts
Archon- Shadow Field, Combat Drugs, Agonizer, Splinter Pistol, PLasma Grenades, Trophy Rack- 138pts
Retinue-
4 Incubi, 1 Warrior, PLasma Grenades- 118pts
Raider Transport- 55pts
Heamonculus- Scissor hands, Destructor- 45pts
Troops/------------------------------------------------------------------ 659pts
Raider Squad 1
9 Warriors, Splinter Cannon, Blaster - 87
Raider Transport- 55
Raider Squad 2
8 Warriors, Splinter Cannon, Blaster - 79
Raider Transport, Horrorfex- 60
Raider Squad 3
8 Warriors, Splinter Cannon - 74
Raider Transport, Horrorfex - 60
Raider Squad 4 (The Heamy would usually run here)
7 Warriors, Splinter Cannon, Blaster- 71
Raider Transport, Horrorfex- 60
Raider Squad 5
5 Warriors, Dark Lance - 50
Raider Transport- 55
Elites/------------------------------------------------------------------------- 388pts
Wych Squad 1-
7 Wyches, (one upgraded to succubus)- Agonizer, Trophy Rack, Wych Weapons, Plasma Grenades, Blaster- 134
Raider Transport, Horrorfex- 60
Wych Squad 2-
7 Wyches, (one upgraded to succubus)- Agonizer, Trophy Rack, Wych Weapons, Plasma Grenades, Shredder- 139
Raider Transport- 55
Heavy Support/------------------------------------------------------------- 405pts
Ravager, 3 Dark Lances, Night Shield - 125
Ravager, 3 Dissintegrators, Night Shield- 140
Ravager, 3 Dissintegrators, Night Shield- 140
Total- 1800pts ------------------- 36% Troop
12 Dark Lances
4 Blasters
4 Splinter Cannon
4 Horrorfexes
6 Disintegrators
1 Destructor
1 Shredder
58 Infantry
11 Tanks
On another note. The horrorfexes are also a great weapon!... anything that is not fearless and cought out in the open will be sorry :D
I will tell you from experience, the night sheilds are a pain in the butt for regular eldar. We have a lot of strength 6 but in the end we don't have very good range on those and when Ridvan played his army all with night sheilds it was very hard to pin down the raiders.
In fact his Dark Eldar army has inspired my army for the July 4th tournament. Built on the same sort of concept but done the true Eldar way.
I talked to Mike down at Spellbinder, sounds like it'll be a packed house on July 4th.
Eldar vs Dark Eldar are always close games, both can hit really hard, but can't take too much back. I've always found that Eldar do better though as they have much better armour and heavier vehicals. Additionally, they have some great 48" weapons, or 36" weapons on fast skimmers that can move 12" and unload. Mech Eldar usually have the speed to redeploy and hit those light transports hard enough to send them down. Put 2 farseers in your tanks and use fortune, guide and doom from inside and your set.
Hi
Interesting list. Fast. Punchy. Flimsy. Classic Dark Eldar ;)
While not being anti-Warrior, why not run a wych cult if your assessment of incubi is that they are sub-par? Sure you lose the Haemoculus, but that isn't the end of the world.
I would think that 6-8 raiders full of wyches would be far harder to prioritize against than the mix of warriors and wyches you have now.
Cheers,
Nate
Wych cult would be interesting to try. Here are the reasons why I shy away from it:
- Not enough wych models.
- In 5th ed, with troops being able to capture objectives only, and with the lack of consolidating into combat wyches as a mainstay unit just dont cut it IMO, they dont hold up well to shooting and if they clear an objective and decide to hold it (stay there) then they dont have the range or the staying power, and you would be wasting a squad that should get stuck in the thick of it..
- It would be easier to prioritize against wyches as troops, because if you fire at the wyches (they are nasty therefore you should shoot at them) and as a bonus you are eliminating the troop in the process, a win win for the opponent. Warriors on the other hand are a little bit more survivable, they are cheaper, and making them troops and scoring makes the enemy want to shoot at them to deny objective grabbing capabilities, further enhancing the rest of the list... of course if the opponent fires at the rest of the army then the troop survive the battle and take objectives.
As for the incubi, I dont think they are "sub par" per say, they do have the potential to be VERY killy, I just have them there for that reason and that reason alone, together with the Archon they can munch through units no prob. My army does not rely on them in the least this makes them a bonus and of course that is always good.
As for the list, only one test game with the revised list. Did, ok, granted I did play against a new player... (the guys insisted that the take a crash course) I like the synergy of the list on the table, it works just as well as the 2K list (as its basically the same without the Night shields)
Cheers!


50 more pts i'd say to go! Remember warmasters is 1850 unless you typed wrong! If so my bad. i like it and have yet to see a Hard DE that is around coming to tournaments.