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Starting a Warband

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McBeath
User offline. Last seen 34 weeks 2 days ago. Offline
Joined: 06/07/2009

Just have a few questions regarding my new and upcoming warband. Firstly, when creating a warband I'm assuming I have full control over what I buy for my models, as long as I follow the rules regarding weapons options in thier codex? For example, I can buy a chosen henchmen, then buy him a heavy bolter to start without worrying about it's rarity? Only after our games have begun to I worry about aquiring rare items with the required rarity roll?

Second, when making such a roll, do I have to declare what I'm looking for, or what number I need to roll? For example, if I want to find an item with rarity 9, do I declare that, and if my roll fails I'm out of luck... or do I just roll the check for each hero, and then I'm allowed to purchase anything with that rarity or below?

Finally, I've noticed in my Chaos Space Marines armoury that there are psychic powers listed, though the only psychic model/hero I have access to is the Aspiring Sorcerer. Who can use the Lash of Submission, or any other power that is Mark specific... or can any hero who wants to purchase a mark/power be able to use it as a psycher?

Great work on the 40K skirmish rules set, it looks like a great game and wonderful distraction from "normal" games of 40K. I think it would also be great in a campaign... as players can adapt these rules to represent a single squad of veterans being sent out to complete rare missions on a very small scale, as a precursor to a large battle.

You've gone the extra mile on this, keep up the good work!

Nate
User offline. Last seen 2 days 22 hours ago. Offline
Joined: 05/10/2009

Hi

At creation do not worry about rarity. If is an option in the codex entry, it is an option for a starting model.

Regarding searching for items. Declare what you are looking for, roll the dice, it the number is high enough, you find it. If not fail, you find nothing. We will add clarity for this procedure in the next draft.

Regarding Psychic powers like lash, these abilities will come into play with our next beta. Essentially we are going to the ability for your Caption to upgrade himself into something that will resemble some of the abilities of the HQ choices of their respective races, including becoming a full sorceror.

Also, to be honest, the psychic rules are relatively undeveloped. We would certainly welcome any ideas and feedback on how to make them work better.

Cheers,
Nate

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