1850 Deathwing for Rochester
Hi, This is my list for Rochester any advice? (cant be get a new army lol) This army is an attempt to make a winning Deathwing force, so far i have had little luck with DW i either win big or get tabled.
HQ: Belial, Master of the Deathwing (1#, 130 pts)
1 Belial, Master of the Deathwing @ 130 pts (Terminator Armor; Lightning Claws (pair))
Elite: Upgraded Deathwing Terminator Squad (5#, 270 pts)
4 Upgraded Deathwing Terminator Squad @ 270 pts (Terminator Armor; Lightning Claws (pair) x2; Thunder Hammer & Storm Shield x2; Apothecary; Standard Bearer)
1 Sergeant (Terminator Armor; Th. Hammer & St. Shield)
Troops: Deathwing Terminator Squad (5#, 250 pts)
4 Deathwing Terminator Squad @ 250 pts (Terminator Armor; Power Fist x3; Storm Bolter x3; Chain Fist x1; Assault Cannon)
1 Sergeant (Terminator Armor; Power Sword x1; Storm Bolter x1)
Troops: Deathwing Terminator Squad (5#, 250 pts)
4 Deathwing Terminator Squad @ 250 pts (Terminator Armor; Power Fist x3; Storm Bolter x3; Chain Fist x1; Assault Cannon)
1 Sergeant (Terminator Armor; Power Sword x1; Storm Bolter x1)
Troops: Deathwing Terminator Squad (5#, 245 pts)
4 Deathwing Terminator Squad @ 245 pts (Terminator Armor; Power Fist x4; Storm Bolter x3; Assault Cannon)
1 Sergeant (Terminator Armor; Power Sword x1; Storm Bolter x1)
Troops: Deathwing Terminator Squad (5#, 245 pts)
4 Deathwing Terminator Squad @ 245 pts (Terminator Armor; Power Fist x4; Storm Bolter x3; Assault Cannon)
1 Sergeant (Terminator Armor; Power Sword x1; Storm Bolter x1)
Troops: Deathwing Terminator Squad (5#, 245 pts)
4 Deathwing Terminator Squad @ 245 pts (Terminator Armor; Power Fist x4; Storm Bolter x3; Assault Cannon)
1 Sergeant (Terminator Armor; Power Sword x1; Storm Bolter x1)
Troops: Deathwing Terminator Squad (5#, 215 pts)
4 Deathwing Terminator Squad @ 215 pts (Terminator Armor; Lightning Claws (pair) x2; Th. Hammer & St. Shield x2)
1 Sergeant (Terminator Armor; Th. Hammer & St. Shield)
I don't know, I've played your deathwing before and it wasn't easy. 35 terminators will be tough for most people to deal with, and with my own deathwing I've always tried to play to the mission. The only 2 deathwing armies that have worked for me are:
All mech in raiders, which is 3 big eggs in 3 big baskets. Some armies(like those infamous eldar/guard that rely almost exclusively on strength 6) have a very hard time, though an army with lots of melta(like vulkan marines) will do well.
My fav uses 20 terminators, plus Beliel. I also field ravenwing so that I can scout ahead and disrupt his line(if you get lucky those RW serg's power fists can charge vindicators/russes before they even move) and your multi-melta bikers can really hurt his armour.
Both are hard lists to get the most out of, though the mech
list above did very well in the 07 and 08 season of HoH in the states. Cheers.
The thing with Deathwing is being restricted to 5 models makes it very difficult. You want to maiximise their survivability but taking advantage of the Wound Allocation rules.
The optimal kit you can have for Deathwing is this:
Assault Cannon & Power Fist
Storm Bolter & Power Fist
Storm Bolter & Chain Fist
Lightning Claws
Thunder Hammer & Storm shield.
This way you benefit the most from being able to allocate wounds to certain models and roll individually. For instance, say the squad gets wounded 11 times and two of those wounds are power weapons. very model must be allocated two wounds with one model taken an additional wound right? So 4 of the models get allocated regular wounds (armour saved) but say you put both power weapon wounds on the thunder hammer and he takes an additional wound. not only does he have the best chance of saving those power weapons, but if he fails one save then the power weapon isn't moving over to kill off a second terminator.
I would actually take the terminators from the two combat squads and move them into the other units, you need some form of Anti-tank, your best bet probably a dred or two that is dedicated for anti tank, and you can get at least one by dropping the 7th squad, moving the command squad to troops