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Jetbike Eldar 1700 Points

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Eldar101
User offline. Last seen 2 years 7 weeks ago. Offline
Joined: 11/17/2009

So examining the autarch and wanting to do something cool for him, this is the respective army list that makes him and a farseer on a jetbike the centerpiece to the army. This is not a simple army and needs to be played with care. (something i seem to lack :p)

Hq-
Autarch (155 points): laser lance, pistol, reaper launcher, jetbike, mandiblasters
This autarch is amazing. Not only does he get 7 attacks on the charge with a str 6 PW (4 normal +mandiblaster+charge+laser lance/pistol) he gets a reaper launcher to boot. He is perfect for a stubborn tactical squad and just about anything from terminator squad to even a carnifex (when doomed by the army's farseer). Since the bike confers relentless, fire the reaper launcher and charge.

Farseer (205 points): doom, guide, fortune, spirit stones, runes of witnessing and warding, jetbike, witchblade, pistol
This farseer is meant to be fast and keep the army moving and with his obscene point cost, he should. A doom here or there keeps guys from being slowed down and fortune for him and his accompaning warlocks keeps them alive. Even a normal farseer is ok in a close combat so do not be afraid to send him in a basic fight.

Warlock Squad (223 points OUCH) four warlocks total; 2 warlocks with enhance, two with embolden, all with pistols and witchblades except one with a singing spear, all mounted on jetbikes
It pains me to have such an expensive squad and even with fortune will be overrun by sheer number of shots. The beauty is an expensive scapegoat that allows the rets of your army to wander freely, an extremely powerful squad to accompany the farseer and when an autarch encounters a dreadnaught, these guys will save his ass.

Troops-
Jetbike squads (3 squads of 3 men each, for 76 points per squad and 9 models total) each squad has 1 cannon, the other 2 members have catapults
This is just to piss around while the enemy is distracted by such tempting targets. Capture objectives, reinforce an assualt or provide extra firepower. Also good for taking out light armour squadrons and hitting rear armour of annoying vehicles.

Jetbike squads (2 squads of 6 men each plus 1 warlock in each, total 14 models at 202 points a squad) 2 cannons per squad, each warlock has embolden and a witchblade/pistol, other jetbikes have catapults
These are the "bulk troops" standing right beside the farseer's squad and one with an autarch atattched make for excellent speed troops and can get the job done. Their lack in numbers are made up with firepower, survivabilty (space marine plus higher when turboboosting)

Heavy Support-
Falcons (3 falcons totalling 480 points)

Falcon 1&2; Brightlance, pulse laser, shuriken cannon, spirit stones
Tank killers plain and simple, for monoliths, use warlocks.
Falcon 3 ; Scatter laser, pulse laser, shuriken cannons, spirit stones
Squadron killer, weapon team killer, added firpower with decent str. "Small" monstrous creature killer.

Change according to desire, otherwise a small eldar strike force numbering 33 models. Puts pressure on any army, even a number army such as orcs or tyrainds, just avoid being boogeed down, jetbike manoeverability is awesome for this. Great for space marine equivalent army, if autarch gets charge.

Eldar101

--101

Whiteraven
Whiteraven's picture
User offline. Last seen 1 year 43 weeks ago. Offline
Joined: 05/10/2009

Hey Eldar,

Few comments:
First Autarch will get 6 attacks on the charge in your setup. He only has a base 3 attacks not 4.
He does a good job of providing punch to the seer council but he forces their cost so high, that you don't get enough in the rest of the army to provide threats.

The Jetbike council is ok being expensive because of its survivability, however, you need to have plenty of must deal with targets so that your opponent cannot concentrate firepower on it. One thing to keep in mind is you cannot turbo boost with your Farseer and cast fortune on it in the same turn (Turbo boosting prevents taking any voluntary action, thus no fortune).

The farseer doesn't need guide. You aren't going to be staying back with the Falcons, and the guardian jetbikes have mostly twin-linked weaponry anyway.

From experience, the 3 man squads are not as useful as the 6 man squads of Guardian Jetbikes.

The Falcons are useful only as durable transports these days and not as durable int he past due to the rise of the melta weaponry. Their firepower is underwhelming due to BS3 unfortunately. Prisms provide a good flexible solution for your army to split fire between Tanks and Infantry hordes. Warwalkers with Scatterlasers provide a lot of punch and another threat for your opponent to prioritize. If you keep a Falcon, I'd recommend trying to find the points to load 5 fire dragons in. Another good cargo is 5 man squads of Dire avengers (60pts) to objective hop.

Hope this helps.

Later,
WR

"It is not necessary to change. Survival is not mandatory." - W. Edwards Deming
"Nick. The reason to sleep with your eyes open." - Netter

The difference between theory and practice is that in theory there is no difference, but in practice, there is.

Testors
User offline. Last seen 24 weeks 4 days ago. Offline
Joined: 06/18/2009

The list is very situational, but there is one gaping hole besides that... The falcons *need* holo-fields for their price. They are ridiculously fragile without that.

Testors

Eldar101
User offline. Last seen 2 years 7 weeks ago. Offline
Joined: 11/17/2009

just checked the rules and yah, cant cast fortune, thats actually a bummer

--101

Eldar101
User offline. Last seen 2 years 7 weeks ago. Offline
Joined: 11/17/2009

true there

--101

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