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Max Statlines & Other Questions

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Eternal Hunger
User offline. Last seen 1 year 49 weeks ago. Offline
Joined: 02/03/2010

As a warning, I'm probably going to be regularly bombarding you guys with questions. My local gamestore is starting a league (GvE Comics if you are in south jersey!) and questions pop up during the game all the time, and also I'm new to the system.

A question about the "-" places on the chart. We assumed that that meant that their stats could go no further, but there was speculation that those spots might be unlimited.

The effects of being "knocked down" and "stunned" are not clearly listed. The entry in the PDF is
Knocked Down
A model that was knocked down at the start of its turn and has now stood up has the following
restrictions: half movement; may not assault; and strikes at Initiative 1 in combat.

We have been playing that knocked down models cant move, attack back during enemy assault phase, or pretty much do anything else. I pointed out that the entry for knocked down mentions none of that. We assumed it was so obvious that it had been neglected to be laid out clearly.

We played a 3v3 tonight and it went very well. I may be biased but it seems that my nids are too expensive compared to their squishyness. I lose 200 points of genestealers to a 20 point imperial guard conscript with a 15 point doctrine demo charge. I haven't played many games though so perhaps the tables will turn more easily in the future.

Nom Nom Nom

Exemplar
User offline. Last seen 1 year 51 weeks ago. Offline
Joined: 02/08/2010

Our assumption is that it is "common sense" omission from the Mordheim Rulebook (pg 17):

"A fighter who has been knocked down falls to the ground either because of a jarring blow he has sustained, because he has slipped, or because he has thrown himself to the ground to avoid injury. Turn the model face up to show that he has been knocked down. Knocked down
models may crawl 2" during the movement phase, but may not fight in hand-to-hand
combat, shoot or cast spells. If he is in base-to-base contact with an enemy, a knocked
down model can crawl 2" away only if the enemy is engaged in hand-to-hand combat
with another opponent, otherwise he has to stay where he is. In combat he cannot strike
back and the enemy will have a good chance of putting him out of action (see the Warriors
Knocked Down section of the Close Combat rules on page 21).
A warrior who has been knocked down may stand up at the start of his next turn. In that
turn he may move at half rate, shoot and cast spells, he cannot charge or run. If he is engaged in
hand-to-hand combat, he may not move away and will automatically strike last, irrespective of weapons or Initiative. After this turn the fighter moves and fights normally, even though he has zero wounds left. If the model takes any further wounds, then roll for injury once more, exactly as if the model had just sustained its last wound."

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